Apparatus and method for screen related audio object remapping

ABSTRACT

An apparatus for generating loudspeaker signals includes an object metadata processor configured to receive metadata, to calculate a second position of the audio object depending on the first position of the audio object and on a size of a screen if the audio object is indicated in the metadata as being screen-related, to feed the first position of the audio object as the position information into the object renderer if the audio object is indicated in the metadata as being not screen-related, and to feed the second position of the audio object as the position information into the object renderer if the audio object is indicated in the metadata as being screen-related. The apparatus further includes an object renderer configured to receive an audio object and to generate the loudspeaker signals depending on the audio object and on position information.

CROSS-REFERENCE TO RELATED APPLICATIONS

This application is a continuation of copending InternationalApplication No. PCT/EP2015/056417, filed Mar. 25, 2015, which isincorporated herein by reference in its entirety, which claims priorityfrom European Applications Nos. EP 14161819.9, filed Mar. 26, 2014, andEP 14196769.5, filed Dec. 8, 2014, wherein each are incorporated hereinin its entirety by this reference thereto.

The present invention relates to audio signal processing, in particular,to an apparatus and a method for audio object remapping, and, moreparticularly, to an apparatus and a method for screen related audioobject remapping.

BACKGROUND OF THE INVENTION

With increasing multimedia content consumption in daily life, the demandfor sophisticated multimedia solutions steadily increases. In thiscontext, the integration of visual and audio content plays an importantrole. An optimal adjustment of visual and audio multimedia content tothe available visual and audio replay setup would be desirable.

In the state of the art, audio objects are known. Audio objects may,e.g., be considered as sound tracks with associated metadata. Themetadata may, e.g., describe the characteristics of the raw audio data,e.g., the desired playback position or the volume level. An advantage ofobject-based audio is that a predefined movement can be reproduced by aspecial rendering process on the playback side in the best way possiblefor all reproduction loudspeaker layouts.

Geometric metadata can be used to define where an audio object should berendered, e.g., angles in azimuth or elevation or absolute positionsrelative to a reference point, e.g., the listener. The metadata isstored or transmitted along with the object audio signals.

In the context of MPEG-H, at the 105th MPEG meeting the audio groupreviewed the requirements and timelines of different applicationstandards (MPEG=Moving Picture Experts Group). According to that review,it would be essential to meet certain points in time and specificrequirements for a next generation broadcast system. According to that,a system should be able to accept audio objects at the encoder input.Moreover, the system should support signaling, delivery and rendering ofaudio objects and should enable user control of objects, e.g., fordialog enhancement, alternative language tracks and audio descriptionlanguage.

In the state of the art, different concepts are provided. According to afirst conventional technology, presented in “Method and apparatus forplayback of a higher-order ambisonics audio signal” (see [1]), theplayback of spatial sound field-oriented audio to its linked visibleobjects is adapted by applying space warping processing. In thatconventional technology, the decoder warps the sound field such that allsound objects in the direction of the screen are compressed or stretchedaccording to the ratio of the sizes of the target and reference screens.A possibility is included to encode and transmit the reference size (orthe viewing angle from a reference listening position) of the screenused in the content production as metadata together with the content.Alternatively, a fixed reference screen size is assumed in encoding andfor decoding, and the decoder knows the actual size of the targetscreen. In this conventional technology, the decoder warps the soundfield in such a manner that all sound objects in the direction of thescreen are compressed or stretched according to the ratio of the size ofthe target screen and the size of the reference screen. So-called“two-segment piecewise linear” warping functions are used. Thestretching is limited to the angular positions of sound items. In thatconventional technology, for centered screens the definition of thewarping function is similar to the definition of the mapping functionfor screen-related remapping. The first and the third segment of thethree-segment piecewise linear mapping function the mapping functioncould be defined as a two-segment piecewise linear function. However,with that conventional technology, the application is limited to HOA(HOA=higher order ambisonics) (sound field-oriented) signals in spacedomain. Moreover, the warping function is only dependent on ratio ofreference screen and reproduction screen, no definition for non-centeredscreens is provided.

In another conventional technology, “Vorrichtung und Verfahren zumBestimmen einer Wiedergabeposition” (see [2]), a method to adapt theposition of a sound source to the video reproduction is described. Theplayback position of the sound source is determined individually foreach sound object in dependence of direction and distance to thereference point and of camera parameters. That conventional technologyalso describes a screen with a fixed reference size is assumed. A linearscaling of all position parameters (in Cartesian coordinates) isconducted for adapting the scene to a reproduction screen that is largeror smaller than the reference screen. However, according to that priorart, the incorporation of physical camera and projection parameters iscomplex, and such parameters are not always available. Moreover, themethod of that conventional technology works in Cartesian coordinates(x,y,z), so not just the position but also the distance of an objectchanges with scene scaling. Furthermore, this conventional technology isnot applicable for an adaption of the object's position with respect tochanges of relative screen size (aperture angle, viewing angle) inangular coordinates.

In a further conventional technology, “Verfahren zur Audiocodierung”(see [3]), a method is described which includes a transmission of thecurrent (time-varying) horizontal and vertical viewing angle in the datastream (reference viewing angle, in relation to the listener's positionin the original scene). On the reproduction side, the size and positionof the reproduction are analyzed and the playback of the sound objectsis individually optimized to match with the reference screen.

In another conventional technology, “Acoustical Zooming Based on aparametric Sound Field Representation” (see [4]), a method is described,which provides audio rendering that follows the movement of the visualscene (“Acoustical zoom”). The acoustical zooming process is defined asa shift of the virtual recording position. The scene-model for thezooming algorithm places all sound sources on a circle with an arbitrarybut fixed radius. However, the method of that conventional technologyworks in the DirAC parameter domain, distance and angles (direction ofarrival) are changed, the mapping function is non-linear and depends ona zoom factor/parameter and non-centered screens are not supported.

SUMMARY

According to an embodiment, an apparatus for generating loudspeakersignals may have: an object metadata processor, and an object renderer,wherein the object renderer is configured to receive an audio object,wherein the object metadata processor is configured to receive metadata,including an indication on whether the audio object is screen-related,and further including a first position of the audio object, wherein theobject metadata processor is configured to calculate a second positionof the audio object depending on the first position of the audio objectand depending on a size of a screen if the audio object is indicated inthe metadata as being screen-related, wherein the object renderer isconfigured to generate the loudspeaker signals depending on the audioobject and depending on position information, wherein the objectmetadata processor is configured to feed the first position of the audioobject as the position information into the object renderer if the audioobject is indicated in the metadata as being not screen-related, andwherein the object metadata processor is configured to feed the secondposition of the audio object as the position information into the objectrenderer if the audio object is indicated in the metadata as beingscreen-related.

According to another embodiment, a decoder device may have: a USACdecoder for decoding a bitstream to acquire one or more audio inputchannels, to acquire one or more input audio objects, to acquirecompressed object metadata and to acquire one or more SAOC transportchannels, an SAOC decoder for decoding the one or more SAOC transportchannels to acquire a first group of one or more rendered audio objects,an apparatus for generating loudspeaker signals, which apparatus mayhave: an object metadata processor, and an object renderer, wherein theobject renderer is configured to receive an audio object, wherein theobject metadata processor is configured to receive metadata, includingan indication on whether the audio object is screen-related, and furtherincluding a first position of the audio object, wherein the objectmetadata processor is configured to calculate a second position of theaudio object depending on the first position of the audio object anddepending on a size of a screen if the audio object is indicated in themetadata as being screen-related, wherein the object renderer isconfigured to generate the loudspeaker signals depending on the audioobject and depending on position information, wherein the objectmetadata processor is configured to feed the first position of the audioobject as the position information into the object renderer if the audioobject is indicated in the metadata as being not screen-related, andwherein the object metadata processor is configured to feed the secondposition of the audio object as the position information into the objectrenderer if the audio object is indicated in the metadata as beingscreen-related, wherein said apparatus may have: an object metadatadecoder, being the object metadata processor of said apparatus, andbeing implemented for decoding the compressed object metadata to acquireuncompressed metadata, and the object renderer of said apparatus, forrendering the one or more input audio objects depending on theuncompressed metadata to acquire a second group of one or more renderedaudio objects, a format converter for converting the one or more audioinput channels to acquire one or more converted channels, and a mixerfor mixing the one or more audio objects of the first group of one ormore rendered audio objects, the one or more audio objects of the secondgroup of one or more rendered audio objects and the one or moreconverted channels to acquire one or more decoded audio channels.

According to another embodiment, a method for generating loudspeakersignals may have the steps of: receiving an audio object, receivingmetadata, including an indication on whether the audio object isscreen-related, and further including a first position of the audioobject, calculating a second position of the audio object depending onthe first position of the audio object and depending on a size of ascreen if the audio object is indicated in the metadata as beingscreen-related, generating the loudspeaker signals depending on theaudio object and depending on position information, wherein the positioninformation is the first position of the audio object if the audioobject is indicated in the metadata as being not screen-related, andwherein the position information is the second position of the audioobject if the audio object is indicated in the metadata as beingscreen-related.

According to another embodiment, a non-transitory digital storage mediummay have a computer program stored thereon to perform the method forgenerating loudspeaker signals, which method may have the steps of:receiving an audio object, receiving metadata, including an indicationon whether the audio object is screen-related, and further including afirst position of the audio object, calculating a second position of theaudio object depending on the first position of the audio object anddepending on a size of a screen if the audio object is indicated in themetadata as being screen-related, generating the loudspeaker signalsdepending on the audio object and depending on position information,wherein the position information is the first position of the audioobject if the audio object is indicated in the metadata as being notscreen-related, and wherein the position information is the secondposition of the audio object if the audio object is indicated in themetadata as being screen-related, when said computer program is run by acomputer.

An apparatus for audio object remapping is provided. The apparatuscomprises an object metadata processor and an object renderer. Theobject renderer is configured to receive an audio object. The objectmetadata processor is configured to receive metadata, comprising anindication on whether the audio object is screen-related, and furthercomprising a first position of the audio object. Moreover, the objectmetadata processor is configured to calculate a second position of theaudio object depending on the first position of the audio object anddepending on a size of a screen if the audio object is indicated in themetadata as being screen-related. The object renderer is configured togenerate the loudspeaker signals depending on the audio object anddepending on position information. The object metadata processor isconfigured to feed the first position of the audio object as theposition information into the object renderer if the audio object isindicated in the metadata as being not screen-related. Furthermore, theobject metadata processor is configured to feed the second position ofthe audio object as the position information into the object renderer ifthe audio object is indicated in the metadata as being screen-related.

According to an embodiment, the object metadata processor may, e.g., beconfigured to not calculate the second position of the audio object ifthe audio object is indicated in the metadata as being notscreen-related.

In an embodiment, the object renderer may, e.g., be configured to notdetermine whether the position information is the first position of theaudio object or the second position of the audio object.

According to an embodiment, the object renderer may, e.g., be configuredto generate the loudspeaker signals further depending on the number ofthe loudspeakers of a playback environment.

In an embodiment, the object renderer may, e.g., be configured togenerate the loudspeaker signals further depending on a loudspeakerposition of each of the loudspeakers of the playback environment.

According to an embodiment, the object metadata processor is configuredto calculate the second position of the audio object depending on thefirst position of the audio object and depending on the size of thescreen if the audio object is indicated in the metadata as beingscreen-related, wherein the first position indicates the first positionin a three-dimensional space, and wherein the second position indicatesthe second position in the three-dimensional space.

In an embodiment, the object metadata processor may, e.g., be configuredto calculate the second position of the audio object depending on thefirst position of the audio object and depending on the size of thescreen if the audio object is indicated in the metadata as beingscreen-related, wherein the first position indicates a first azimuth, afirst elevation and a first distance, and wherein the second positionindicates a second azimuth, a second elevation and a second distance.

According to an embodiment, the object metadata processor may, e.g., beconfigured to receive the metadata, comprising the indication on whetherthe audio object is screen-related as a first indication, and furthercomprising a second indication if the audio object is screen-related,said second indication indicating whether the audio object is anon-screen object. The object metadata processor may, e.g., be configuredto calculate the second position of the audio object depending on thefirst position of the audio object and depending on the size of thescreen, such that the second position takes a first value on a screenarea of the screen if the second indication indicates that the audioobject is an on-screen object.

In an embodiment, the object metadata processor may, e.g., be configuredto calculate the second position of the audio object depending on thefirst position of the audio object and depending on the size of thescreen, such that the second position takes a second value, which iseither on the screen area or not on the screen area if the secondindication indicates that the audio object is not an on-screen object.

According to an embodiment, the object metadata processor may, e.g., beconfigured to receive the metadata, comprising the indication on whetherthe audio object is screen-related as a first indication, and furthercomprising a second indication if the audio object is screen-related,said second indication indicating whether the audio object is anon-screen object. The object metadata processor may, e.g., be configuredto calculate the second position of the audio object depending on thefirst position of the audio object, depending on the size of the screen,and depending on a first mapping curve as the mapping curve if thesecond indication indicates that the audio object is an on-screenobject, wherein the first mapping curve defines a mapping of originalobject positions in a first value interval to remapped object positionsin a second value interval. Moreover, the object metadata processor may,e.g., be configured to calculate the second position of the audio objectdepending on the first position of the audio object, depending on thesize of the screen, and depending on a second mapping curve as themapping curve if the second indication indicates that the audio objectis not an on-screen object, wherein the second mapping curve defines amapping of original object positions in the first value interval toremapped object positions in a third value interval, and wherein saidsecond value interval is comprised by the third value interval, andwherein said second value interval is smaller than said third valueinterval.

In an embodiment, each of the first value interval and the second valueinterval and the third value interval may, e.g., be a value interval ofazimuth angles, or each of the first value interval and the second valueinterval and the third value interval may, e.g., be a value interval ofelevation angles.

According to an embodiment, the object metadata processor may, e.g., beconfigured to calculate the second position of the audio objectdepending on at least one of a first linear mapping function and asecond linear mapping function, wherein the first linear mappingfunction is defined to map a first azimuth value to a second azimuthvalue, wherein the second linear mapping function is defined to map afirst elevation value to a second elevation value, wherein φ_(left)^(nominal) indicates a left azimuth screen edge reference, whereinφ_(right) ^(nominal) indicates a right azimuth screen edge reference,wherein, θ_(top) ^(nominal) indicates a top elevation screen edgereference, wherein θ_(bottom) ^(nominal) indicates a bottom elevationscreen edge reference, wherein φ_(left) ^(repro) indicates a leftazimuth screen edge of the screen, φ_(right) ^(repro) wherein indicatesa right azimuth screen edge of the screen, wherein θ_(top) ^(repro)indicates a top elevation screen edge of the screen, wherein θ_(bottom)^(repro) indicates a bottom elevation screen edge of the screen, whereinφ indicates the first azimuth value, wherein φ′ indicates the secondazimuth value, wherein θ indicates the first elevation value, wherein θ′indicates the second elevation value, wherein the second azimuth valueφ′ may, e.g., result from a first mapping of the first azimuth value φaccording to the first linear mapping function according to

$\varphi^{\prime} = \left\{ {\begin{matrix}{{{\frac{\varphi_{right}^{repro} + {180{^\circ}}}{\varphi_{right}^{nominal} + {180{^\circ}}} \cdot \left( {\varphi + {180{^\circ}}} \right)} - {180{^\circ}\mspace{14mu}{for}}\mspace{14mu} - {180{^\circ}}} \leq \varphi < \varphi_{right}^{nominal}} \\{{{\frac{\varphi_{left}^{repro} - \varphi_{right}^{repro}}{\varphi_{left}^{nominal} - \varphi_{right}^{nominal}} \cdot \left( {\varphi - \varphi_{right}^{nominal}} \right)} + {\varphi_{right}^{repro}\mspace{14mu}{for}\mspace{14mu}\varphi_{right}^{nominal}}} \leq \varphi < \varphi_{left}^{nominal}} \\{{{\frac{{180{^\circ}} - \varphi_{left}^{repro}}{{180{^\circ}} - \varphi_{left}^{nominal}} \cdot \left( {\varphi - \varphi_{left}^{nominal}} \right)} + {\varphi_{left}^{repro}\mspace{14mu}{for}\mspace{14mu}\varphi_{left}^{nominal}}} \leq \varphi < {180{^\circ}}}\end{matrix},} \right.$and wherein the second elevation value θ′ may, e.g., result from asecond mapping of the first elevation value θ according to the secondlinear mapping function according to

$\theta^{\prime} = \left\{ {\begin{matrix}{{{\frac{\theta_{bottom}^{repro} + {90{^\circ}}}{\theta_{bottom}^{nominal} + {90{^\circ}}} \cdot \left( {\theta + {90{^\circ}}} \right)} - {90{^\circ}\mspace{14mu}{for}}\mspace{14mu} - {90{^\circ}}} \leq \theta < \theta_{bottom}^{nominal}} \\{{{\frac{\theta_{top}^{repro} - \theta_{bottom}^{repro}}{\theta_{top}^{nominal} - \theta_{bottom}^{nominal}} \cdot \left( {\theta - \theta_{bottom}^{nominal}} \right)} + {\theta_{bottom}^{repro}\mspace{14mu}{for}\mspace{14mu}\theta_{bottom}^{nominal}}} \leq \theta < \theta_{top}^{nominal}} \\{{{\frac{{90{^\circ}} - \theta_{top}^{repro}}{{90{^\circ}} - \theta_{top}^{nominal}} \cdot \left( {\theta - \theta_{top}^{nominal}} \right)} + {\theta_{top}^{repro}\mspace{14mu}{for}\mspace{14mu}\theta_{top}^{nominal}}} \leq \theta < {90{^\circ}}}\end{matrix}.} \right.$

Moreover, a decoder device is provided. The decoder device comprises aUSAC decoder for decoding a bitstream to obtain one or more audio inputchannels, to obtain one or more input audio objects, to obtaincompressed object metadata and to obtain one or more SAOC transportchannels. Furthermore, the decoder device comprises an SAOC decoder fordecoding the one or more SAOC transport channels to obtain a first groupof one or more rendered audio objects. Moreover, the decoder devicecomprises an apparatus according to the embodiments described above. Theapparatus comprises an object metadata decoder, being the objectmetadata processor of the apparatus according to the embodimentsdescribed above, and being implemented for decoding the compressedobject metadata to obtain uncompressed metadata, and the apparatusfurther comprises the object renderer of the apparatus according to theembodiments described above, for rendering the one or more input audioobjects depending on the uncompressed metadata to obtain a second groupof one or more rendered audio objects. Furthermore, the decoder devicecomprises a format converter for converting the one or more audio inputchannels to obtain one or more converted channels. Moreover, the decoderdevice comprises a mixer for mixing the one or more audio objects of thefirst group of one or more rendered audio objects, the one or more audioobjects of the second group of one or more rendered audio objects andthe one or more converted channels to obtain one or more decoded audiochannels.

Furthermore, a method for generating loudspeaker signals is provided.The method comprises:

-   -   Receiving an audio object.    -   Receiving metadata, comprising an indication on whether the        audio object is screen-related, and further comprising a first        position of the audio object.    -   Calculating a second position of the audio object depending on        the first position of the audio object and depending on a size        of a screen if the audio object is indicated in the metadata as        being screen-related.    -   Generating the loudspeaker signals depending on the audio object        and depending on position information.

The position information is the first position of the audio object ifthe audio object is indicated in the metadata as being notscreen-related. The position information is the second position of theaudio object if the audio object is indicated in the metadata as beingscreen-related.

Moreover, a computer program is provided, wherein the computer programis configured to implement the above-described method when beingexecuted on a computer or signal processor.

BRIEF DESCRIPTION OF THE DRAWINGS

Embodiments of the present invention will be detailed subsequentlyreferring to the appended drawings, in which:

FIG. 1 is an apparatus for generating loudspeaker signals according toan embodiment,

FIG. 2 illustrates an object renderer according to an embodiment,

FIG. 3 illustrates an object metadata processor according to anembodiment,

FIG. 4 illustrates azimuth remapping according to embodiments,

FIG. 5 illustrates elevation remapping according to embodiments,

FIG. 6 illustrates azimuth remapping according to embodiments,

FIG. 7 illustrates elevation remapping according to other embodiments,

FIG. 8 illustrates an overview of a 3D-audio encoder,

FIG. 9 illustrates an overview of a 3D-Audio decoder according to anembodiment,

FIG. 10 illustrates a structure of a format converter,

FIG. 11 illustrates rendering of object-based audio according to anembodiment,

FIG. 12 illustrates an object metadata pre-processor according to anembodiment,

FIG. 13 illustrates azimuth remapping according to an embodiment,

FIG. 14 illustrates remapping of elevation angles according to anembodiment,

FIG. 15 illustrates remapping of azimuth angles according to anembodiment,

FIG. 16 illustrates elevation remapping according to other embodiments,and

FIG. 17 illustrates elevation remapping according to furtherembodiments.

DETAILED DESCRIPTION OF THE INVENTION

FIG. 1 illustrates an apparatus for audio object remapping according toan embodiment. The apparatus comprises an object metadata processor 110and an object renderer 120.

The object renderer 120 is configured to receive an audio object.

The object metadata processor 110 is configured to receive metadata,comprising an indication on whether the audio object is screen-related,and further comprising a first position of the audio object. Moreover,the object metadata processor 110 is configured to calculate a secondposition of the audio object depending on the first position of theaudio object and depending on a size of a screen if the audio object isindicated in the metadata as being screen-related.

The object renderer 120 is configured to generate the loudspeakersignals depending on the audio object and depending on positioninformation.

The object metadata processor 110 is configured to feed the firstposition of the audio object as the position information into the objectrenderer 120 if the audio object is indicated in the metadata as beingnot screen-related.

Furthermore, the object metadata processor 110 is configured to feed thesecond position of the audio object as the position information into theobject renderer 120 if the audio object is indicated in the metadata asbeing screen-related.

According to an embodiment, the object metadata processor 110 may, e.g.,be configured to not calculate the second position of the audio objectif the audio object is indicated in the metadata as being notscreen-related.

In an embodiment, the object renderer 120 may, e.g., be configured tonot determine whether the position information is the first position ofthe audio object or the second position of the audio object.

According to an embodiment, the object renderer 120 may, e.g., beconfigured to generate the loudspeaker signals further depending on thenumber of the loudspeakers of a playback environment.

In an embodiment, the object renderer 120 may, e.g., be configured togenerate the loudspeaker signals further depending on a loudspeakerposition of each of the loudspeakers of the playback environment.

According to an embodiment, the object metadata processor 110 isconfigured to calculate the second position of the audio objectdepending on the first position of the audio object and depending on thesize of the screen if the audio object is indicated in the metadata asbeing screen-related, wherein the first position indicates the firstposition in a three-dimensional space, and wherein the second positionindicates the second position in the three-dimensional space.

In an embodiment, the object metadata processor 110 may, e.g., beconfigured to calculate the second position of the audio objectdepending on the first position of the audio object and depending on thesize of the screen if the audio object is indicated in the metadata asbeing screen-related, wherein the first position indicates a firstazimuth, a first elevation and a first distance, and wherein the secondposition indicates a second azimuth, a second elevation and a seconddistance.

According to an embodiment, the object metadata processor 110 may, e.g.,be configured to receive the metadata, comprising the indication onwhether the audio object is screen-related as a first indication, andfurther comprising a second indication if the audio object isscreen-related, said second indication indicating whether the audioobject is an on-screen object. The object metadata processor 110 may,e.g., be configured to calculate the second position of the audio objectdepending on the first position of the audio object and depending on thesize of the screen, such that the second position takes a first value ona screen area of the screen if the second indication indicates that theaudio object is an on-screen object.

In an embodiment, the object metadata processor 110 may, e.g., beconfigured to calculate the second position of the audio objectdepending on the first position of the audio object and depending on thesize of the screen, such that the second position takes a second value,which is either on the screen area or not on the screen area if thesecond indication indicates that the audio object is not an on-screenobject.

According to an embodiment, the object metadata processor 110 may, e.g.,be configured to receive the metadata, comprising the indication onwhether the audio object is screen-related as a first indication, andfurther comprising a second indication if the audio object isscreen-related, said second indication indicating whether the audioobject is an on-screen object. The object metadata processor 110 may,e.g., be configured to calculate the second position of the audio objectdepending on the first position of the audio object, depending on thesize of the screen, and depending on a first mapping curve as themapping curve if the second indication indicates that the audio objectis an on-screen object, wherein the first mapping curve defines amapping of original object positions in a first value interval toremapped object positions in a second value interval. Moreover, theobject metadata processor 110 may, e.g., be configured to calculate thesecond position of the audio object depending on the first position ofthe audio object, depending on the size of the screen, and depending ona second mapping curve as the mapping curve if the second indicationindicates that the audio object is not an on-screen object, wherein thesecond mapping curve defines a mapping of original object positions inthe first value interval to remapped object positions in a third valueinterval, and wherein said second value interval is comprised by thethird value interval, and wherein said second value interval is smallerthan said third value interval.

In an embodiment, each of the first value interval and the second valueinterval and the third value interval may, e.g., be a value interval ofazimuth angles, or each of the first value interval and the second valueinterval and the third value interval may, e.g., be a value interval ofelevation angles.

In the following, particular embodiments of the present invention andoptional features of a plurality of embodiments of the present inventionare described.

There could be audio-objects (audio signal associated with a position inthe 3D space, e.g., azimuth, elevation and distance given) that are notintended for a fixed position, but whose position should change with thesize of a screen in the reproduction setup.

If an object is signaled as screen-related (e.g., by a flag in themetadata), its position is remapped/recalculated with respect to thescreen size according to a specific rule.

FIG. 2 illustrates an object renderer according to an embodiment.

As an introduction, the following is noted:

In object-based audio formats metadata are stored or transmitted alongwith object signals. The audio objects are rendered on the playback sideusing the metadata and information about the playback environment. Suchinformation is e.g., the number of loudspeakers or the size of thescreen.

TABLE 1 Example metadata: ObjectID Dynamic Azimuth OAM Elevation GainDistance Interactivity AllowOnOff AllowPositionInteractivityAllowGainInteractivity DefaultOnOff DefaultGain InteractivityMinGainInteractivtiyMaxGain InteractivityMinAzOffset InteractivityMaxAzOffsetInteractivityMinElOffset InteractivityMaxElOffset InteractivityMinDistInteractivityMaxDist Playout IsSpeakerRelatedGroup SpeakerConfig3DAzimuthScreenRelated ElevationScreenRelated ClosestSpeakerPlayoutContent ContentKind ContentLanguage Group GroupID GroupDescriptionGroupNumMembers GroupMembers Priority Switch SwitchGroupID GroupSwitchGroupDescription SwitchGroupDefault SwitchGroupNumMembersSwitchGroupMembers Audio NumGroupsTotal Scene IsMainSceneNumGroupsPresent NumSwitchGroups

For objects geometric metadata can be used to define how they should berendered, e.g., angles in azimuth or elevation or absolute positionsrelative to a reference point, e.g., the listener. The renderercalculates loudspeaker signals on the basis of the geometric data andthe available speakers and their position.

Embodiments according to the present invention emerge from the above inthe following manner.

In order to control screen related rendering, an additional metadatafield controls how to interpret the geometric metadata:

If the field is set to OFF the geometric metadata is interpreted by therenderer to compute loudspeaker signals.

If the field is set to ON the geometric metadata is mapped from thenominal data to other values. The remapping is done on the geometricmetadata, such that the renderer that follows the object metadataprocessor is agnostic of the pre-processing of the object metadata andoperates unchanged. Examples of such metadata fields are given in thefollowing tables.

TABLE 2 Example metadata to control the screen related rendering andtheir meaning: AzimuthScreenRelated azimuth is adjusted to the screensize ElevationScreenRelated elevation is adjusted to the screen sizeisScreenRelatedObject Azimuth and elevation are remapped to renderobjects relative to the screen isOnScreenObject Object signal is relatedto an object positioned on screen In addition, the nominal screen sizeor screen size used during production of the audio content could be sendas metadata information. NominalScreenSize screen size used duringproduction of the audio content

The following table presents an example of how such metadata could becoded efficiently.

TABLE 3 Syntax of ObjectMetadataConfig( ) according to an embodiment:No. of Syntax bits Mnemonic ObjectMetadataConfig( ) { ...hasScreenRelatedObjects; 1 bslbf if( hasScreenRelatedObjects ) { for ( o= 1; o <= num_objects; o++ ) { isScreenRelativeObject[o]; 1 bslbf  if(!isScreenRelativeObject ){ isOnScreenObject[o]; 1 bslbf  } } } }hasOnScreenObjects This flag specifies whether screen-related objectsare present. isScreenRelatedObject This flag defines whether an objectposition is screen-relative (the position should be rendereddifferently, such that their position is remapped, but can still containall valid angular values. isOnScreenObject This flag defines that thecorresponding object is “onscreen”. Objects where this flag is equal to1 should be rendered differently, such that their position can only takevalues on the screen area. In accordance with an alternative, the flagis not used, but a reference screen angle is defined. IfisScreenRelativeObject=1 then all angles are relative to this referenceangle. There might be other use cases where it needs to be known thatthe audio object is on screen.

It is noted with respect to isScreenRelativeObject that, according to anembodiment, there are two possibilities: Remapping of position, but itcan still take all values (screen-relative) and remapping such that itcan only contain values that are on the screen area (on-screen).

The remapping is done in an object metadata processor that takes thelocal screen size into account and performs the mapping of the geometricmetadata.

FIG. 3 illustrates an object metadata processor according to anembodiment.

As to screen-related geometric metadata modification, the following issaid.

Depending on the information isScreenRelativeObject and isOnScreenObjectthere are two possibilities to signal screen-related audio elements:

a) Screen-relative audio elements

b) On-Screen audio elements

In both cases, the position data of the audio elements are remapped bythe Object Metadata Processor. A curve is applied that maps the originalazimuth and elevation angle of the position to a remapped azimuth and aremapped elevation angle

The reference is the nominal screen size in the metadata or an assumeddefault screen size.

E.g., a viewing angle defined in ITU-R REC-BT.2022 (General viewingconditions for subjective assessment of quality of SDTV and HDTVtelevision pictures on flat panel displays) can be used.

The difference between the two types of screen-relation is thedefinition of the remapping curve.

In case a) the remapped azimuth can take values between −180° and 180°and the remapped elevation can take values between −90° and 90°. Thecurve is defined such that the azimuth values between a default leftedge azimuth and a default right edge azimuth are mapped (compressed orexpanded) to the interval between the given left screen edge and thegiven right screen edge (and accordingly for the elevation). The otherazimuth and elevation values are compressed or expanded accordingly,such that the whole range of values is covered.

FIG. 4 illustrates azimuth remapping according to embodiments.

In case b) the remapped azimuth and elevation can only take values thatdescribe positions on the screen area (Azimuth(left screen edge)Azimuth(remapped) Azimuth(right screen edge) and Elevation(lower screenedge) Elevation(remapped) Elevation(upper screen edge)).

There are different possibilities to treat the values outside theseranges: They could either be mapped to the edges of the screen such thatall objects between −180° azimuth and the left screen edge end up at theleft screen edge and all objects between the right screen edge and 180°azimuth end up at the right screen. Another possibility is to map thevalues of the rear hemisphere to the frontal hemisphere. On the lefthemisphere then the positions between −180°+Azimuth(left screen edge)and Azimuth(left screen edge) are mapped to the left screen edge. Thevalues between −180° and −180°+Azimuth(left screen edge) are mapped tothe values between 0° and Azimuth(left screen edge). The righthemisphere and the elevation angles are treated the same way.

FIG. 5 illustrates elevation remapping according to embodiments.

The points −x1 and +x2 (which might be different or equal to +x1) of thecurve where the gradient changes either be set as default values(default assumed standard screen size+position) or they can be presentin the metadata (e.g., by the producer, who could then put theproduction screen size there).

There are also mapping functions possible which do not consist of linearsegments, but are curved instead.

Additional metadata could control the way remapping, e.g., definingoffsets or non-linear coefficients to account for panning behavior orthe resolution of the hearing.

Also it could be signaled how the mapping is performed, e.g., by“projecting” all objects intended for the rear onto the screen.

Such alternative mapping methods are listen in the following figures.

There, FIG. 6 illustrates azimuth remapping according to embodiments.

FIG. 7 illustrates elevation remapping according to embodiments.

Regarding unknown screen size behavior:

if no reproduction screen size is given, then either

-   -   a default screen size is assumed, or    -   no mapping is applied, even if an object is marked as        screen-related or on-screen.

Returning to FIG. 4, in another embodiment, in case b) the remappedazimuth and elevation can only take values that describe positions onthe screen area (Azimuth(left screen edge) ≤ Azimuth(remapped) ≤Azimuth(right screen edge) and Elevation(lower screen edge) ≤Elevation(remapped) ≤ Elevation(upper screen edge)). There are differentpossibilities to treat the values outside these ranges: In someembodiments, they could either be mapped to the edges of the screen suchthat all objects between +180° azimuth and the left screen edge end upat the left screen edge and all objects between the right screen edgeand −180° azimuth end up at the right screen edge. Another possibilityis to map the values of the rear hemisphere to the frontal hemisphere.

On the left hemisphere then the positions between +180°−Azimuth(leftscreen edge) and Azimuth(left screen edge) are mapped to the left screenedge. The values between +180° and +180°−Azimuth(left screen edge) aremapped to the values between 0° and Azimuth(left screen edge). The righthemisphere and the elevation angles are treated the same way.

FIG. 16 illustrates is a figure similar to FIG. 5. In the embodimentsillustrated by FIG. 16, in both diagrams, a value interval on theabscissa axis from −90° to +90° and a value interval on the ordinateaxis from −90° to +90° is illustrated.

FIG. 17 illustrates is a figure similar to FIG. 7. In the embodimentsillustrated by FIG. 17, in both diagrams, a value interval on theabscissa axis from −90° to +90° and a value interval on the ordinateaxis from −90° to +90° is illustrated.

In the following, further embodiments of the invention and optionalfeatures of further embodiments are described with reference to FIG.8-FIG. 15.

According to some embodiments, screen-related element remapping may, forexample, only be processed if the bitstream contains screen-relatedelements (isScreenRelativeObject flag==1 for at least one audio element)that are accompanied by OAM data (OAM data=associated object metadata)and if the local screen-size is signaled to the decoder via theLocalScreenSize( ) interface.

The geometric positional data (OAM data before any position modificationby user interaction has happened) may, e.g., be mapped to a differentrange of values by the definition and utilization of a mapping-function.The remapping may, e.g., change the geometric positional data as apre-processing step to the rendering, such that the renderer is agnosticof the remapping and operates unchanged.

The screen-size of a nominal reference screen (used in the mixing andmonitoring process) and/or the local screen-size information in theplayback room may, e.g., be taken into account for the remapping.

If no nominal reference screen-size is given, default reference valuesmay, e.g., be used, for example, assuming a 4k display and an optimalviewing distance.

If no local screen-size information is given, then remapping shall, forexample, not be applied.

Two linear mapping functions may, for example, be defined for theremapping of the elevation and the azimuth values:

The screen edges of the nominal screen size may, for example, be givenby:φ_(left) ^(nominal), φ_(right) ^(nominal), θ_(top) ^(nominal),θ_(bottom) ^(nominal)

The reproduction screen edges may, for example, be abbreviated by:φ_(left) ^(repro), φ_(right) ^(repro), θ_(top) ^(repro), θ_(bottom)^(repro)

The remapping of the azimuth and elevation position data may, forexample, be defined by the following linear mapping functions:

$\varphi^{\prime} = \left\{ {{\begin{matrix}{{{\frac{\varphi_{right}^{repro} + {180{^\circ}}}{\varphi_{right}^{nominal} + {180{^\circ}}} \cdot \left( {\varphi + {180{^\circ}}} \right)} - {180{^\circ}\mspace{14mu}{for}}\mspace{14mu} - {180{^\circ}}} \leq \varphi < \varphi_{right}^{nominal}} \\{{{\frac{\varphi_{left}^{repro} - \varphi_{right}^{repro}}{\varphi_{left}^{nominal} - \varphi_{right}^{nominal}} \cdot \left( {\varphi - \varphi_{right}^{nominal}} \right)} + {\varphi_{right}^{repro}\mspace{14mu}{for}\mspace{14mu}\varphi_{right}^{nominal}}} \leq \varphi < \varphi_{left}^{nominal}} \\{{{\frac{{180{^\circ}} - \varphi_{left}^{repro}}{{180{^\circ}} - \varphi_{left}^{nominal}} \cdot \left( {\varphi - \varphi_{left}^{nominal}} \right)} + {\varphi_{left}^{repro}\mspace{14mu}{for}\mspace{14mu}\varphi_{left}^{nominal}}} \leq \varphi < {180{^\circ}}}\end{matrix}\theta^{\prime}} = \left\{ \begin{matrix}{{{\frac{\theta_{bottom}^{repro} + {90{^\circ}}}{\theta_{bottom}^{nominal} + {90{^\circ}}} \cdot \left( {\theta + {90{^\circ}}} \right)} - {90{^\circ}\mspace{14mu}{for}}\mspace{14mu} - {90{^\circ}}} \leq \theta < \theta_{bottom}^{nominal}} \\{{{\frac{\theta_{top}^{repro} - \theta_{bottom}^{repro}}{\theta_{top}^{nominal} - \theta_{bottom}^{nominal}} \cdot \left( {\theta - \theta_{bottom}^{nominal}} \right)} + {\theta_{bottom}^{repro}\mspace{14mu}{for}\mspace{14mu}\theta_{bottom}^{nominal}}} \leq \theta < \theta_{top}^{nominal}} \\{{{\frac{{90{^\circ}} - \theta_{top}^{repro}}{{90{^\circ}} - \theta_{top}^{neminal}} \cdot \left( {\theta - \theta_{top}^{nominal}} \right)} + {\theta_{top}^{repro}\mspace{14mu}{for}\mspace{14mu}\theta_{top}^{nominal}}} \leq \theta < {90{^\circ}}}\end{matrix} \right.} \right.$

FIG. 13 illustrates a remapping function of position data according toan embodiment. In particular, in FIG. 13, a mapping function for themapping of the azimuth is depicted. In FIG. 13, the curve is definedsuch that the azimuth values between the nominal reference left edgeazimuth and the nominal reference right edge azimuth are mapped(compressed or expanded) to the interval between the given local leftscreen edge and the given local right screen edge. The other azimuthvalues are compressed or expanded accordingly, such that the whole rangeof values is covered.

The remapped azimuth may, for example, take values between −180° and180° and the remapped elevation can take values between −90° and 90°.

According to an embodiment, for example if the isScreenRelativeObjectflag is set to zero, then no screen-related element remapping is appliedfor the corresponding element and the geometric positional data (OAMdata plus positional change by user interactivity) is directly used bythe renderer to compute the playback signals.

According to some embodiments, the positions of all screen-relatedelements may, e.g., be remapped according to the reproductionscreen-size as an adaptation to the reproduction room. For example if noreproduction screen-size information is given or no screen-relatedelement exists, no remapping is applied.

The remapping may, e.g., be defined by linear mapping functions thattake the reproduction screen-size information in the playback room andscreen-size information of a reference screen, e.g., used in the mixingand monitoring process, into account.

An azimuth mapping function according to an embodiment is depicted inFIG. 13. In said FIG. 13, a mapping function of azimuth angles isillustrated. As in FIG. 13, it may, for example, be defined such thatthe azimuth values between the left edge and the right edge of thereference screen are mapped (compressed or expanded) to the intervalbetween the left edge and the right edge of the reproduction screen.Other azimuth values are compressed or expanded, such that the wholerange of values is covered.

An elevation mapping function may, e.g., be defined accordingly (seeFIG. 14). The screen-related processing may, e.g., also take a zoomingarea for zooming into high-resolution video content into account.Screen-related processing may, e.g., only be defined for elements thatare accompanied by dynamic position data and that are labeled asscreen-related.

In the following, a system overview of a 3D audio codec system isprovided. Embodiments of the present invention may be employed in such a3D audio codec system. The 3D audio codec system may, e.g., be based onan MPEG-D USAC Codec for coding of channel and object signals.

According to embodiments, to increase the efficiency for coding a largeamount of objects, MPEG SAOC technology has been adapted (SAOC=SpatialAudio Object Coding). For example, according to some embodiments, threetypes of renderers may, e.g., perform the tasks of rendering objects tochannels, rendering channels to headphones or rendering channels to adifferent loudspeaker setup.

When object signals are explicitly transmitted or parametrically encodedusing SAOC, the corresponding Object Metadata information is compressedand multiplexed into the 3D-Audio bitstream.

FIG. 8 and FIG. 9 show the different algorithmic blocks of the 3D-Audiosystem. In particular, FIG. 8 illustrates an overview of a 3D-audioencoder. FIG. 9 illustrates an overview of a 3D-Audio decoder accordingto an embodiment.

Possible embodiments of the modules of FIG. 8 and FIG. 9 are nowdescribed.

In FIG. 8, a prerenderer 810 (also referred to as mixer) is illustrated.In the configuration of FIG. 8, the prerenderer 810 (mixer) is optional.The prerenderer 810 can be optionally used to convert a Channel+Objectinput scene into a channel scene before encoding. Functionally theprerenderer 810 on the encoder side may, e.g., be related to thefunctionality of object renderer/mixer 920 on the decoder side, which isdescribed below. Prerendering of objects ensures a deterministic signalentropy at the encoder input that is basically independent of the numberof simultaneously active object signals. With prerendering of objects,no object metadata transmission is required. Discrete Object Signals arerendered to the Channel Layout that the encoder is configured to use.The weights of the objects for each channel are obtained from theassociated object metadata (OAM).

The core codec for loudspeaker-channel signals, discrete object signals,object downmix signals and pre-rendered signals is based on MPEG-D USACtechnology (USAC Core Codec). The USAC encoder 820 (e.g., illustrated inFIG. 8) handles the coding of the multitude of signals by creatingchannel- and object mapping information based on the geometric andsemantic information of the input's channel and object assignment. Thismapping information describes, how input channels and objects are mappedto USAC-Channel Elements (CPEs, SCEs, LFEs) and the correspondinginformation is transmitted to the decoder.

All additional payloads like SAOC data or object metadata have beenpassed through extension elements and may, e.g., be considered in theUSAC encoder's rate control.

The coding of objects is possible in different ways, depending on therate/distortion requirements and the interactivity requirements for therenderer. The following object coding variants are possible:

-   -   Prerendered objects: Object signals are prerendered and mixed to        the 22.2 channel signals before encoding. The subsequent coding        chain sees 22.2 channel signals.    -   Discrete object waveforms: Objects are supplied as monophonic        waveforms to the USAC encoder 820. The USAC encoder 820 uses        single channel elements SCEs to transmit the objects in addition        to the channel signals. The decoded objects are rendered and        mixed at the receiver side. Compressed object metadata        information is transmitted to the receiver/renderer alongside.    -   Parametric object waveforms: Object properties and their        relation to each other are described by means of SAOC        parameters. The down-mix of the object signals is coded with        USAC by the USAC encoder 820. The parametric information is        transmitted alongside. The number of downmix channels is chosen        depending on the number of objects and the overall data rate.        Compressed object metadata information is transmitted to the        SAOC renderer.

On the decoder side, a USAC decoder 910 conducts USAC decoding.

Moreover, according to embodiments, a decoder device is provided, seeFIG. 9. The decoder device comprises a USAC decoder 910 for decoding abitstream to obtain one or more audio input channels, to obtain one ormore input audio objects, to obtain compressed object metadata and toobtain one or more SAOC transport channels.

Furthermore, the decoder device comprises an SAOC decoder 915 fordecoding the one or more SAOC transport channels to obtain a first groupof one or more rendered audio objects.

Moreover, the decoder device comprises an apparatus 917 according to theembodiments described above with respect to FIGS. 1 to 7 or as describedbelow with respect to FIGS. 11 to 15. The apparatus 917 comprises anobject metadata decoder 918, e.g., being the object metadata processor110 of the apparatus of FIG. 1, and being implemented for decoding thecompressed object metadata to obtain uncompressed metadata.

Furthermore, the apparatus 917 according to the embodiments describedabove comprises an object renderer 920, e.g., being the object renderer120 of the apparatus of FIG. 1, for rendering the one or more inputaudio objects depending on the uncompressed metadata to obtain a secondgroup of one or more rendered audio objects.

Furthermore, the decoder device comprises a format converter 922 forconverting the one or more audio input channels to obtain one or moreconverted channels.

Moreover, the decoder device comprises a mixer 930 for mixing the one ormore audio objects of the first group of one or more rendered audioobjects, the one or more audio objects of the second group of one ormore rendered audio objects and the one or more converted channels toobtain one or more decoded audio channels.

In FIG. 9 a particular embodiment of a decoder device is illustrated.The SAOC encoder 815 (the SAOC encoder 815 is optional, see FIG. 8) andthe SAOC decoder 915 (see FIG. 9) for object signals are based on MPEGSAOC technology. The system is capable of recreating, modifying andrendering a number of audio objects based on a smaller number oftransmitted channels and additional parametric data (OLDs, IOCs, DMGs)(OLD=object level difference, IOC=inter object correlation, DMG=downmixgain). The additional parametric data exhibits a significantly lowerdata rate than that which may be used for transmitting all objectsindividually, making the coding very efficient.

The SAOC encoder 815 takes as input the object/channel signals asmonophonic waveforms and outputs the parametric information (which ispacked into the 3D-Audio bitstream) and the SAOC transport channels(which are encoded using single channel elements and transmitted).

The SAOC decoder 915 reconstructs the object/channel signals from thedecoded SAOC transport channels and parametric information, andgenerates the output audio scene based on the reproduction layout, thedecompressed object metadata information and optionally on the userinteraction information.

Regarding object metadata codec, for each object, the associatedmetadata that specifies the geometrical position and spread of theobject in 3D space is efficiently coded by quantization of the objectproperties in time and space, e.g., by the metadata encoder 818 of FIG.8. The compressed object metadata cOAM (cOAM=compressed audio objectmetadata) is transmitted to the receiver as side information. At thereceiver the cOAM is decoded by the metadata decoder 918.

For example, in FIG. 9, the metadata decoder 918 may, e.g., implement anobject metadata processor according to one of the above-describedembodiments.

An object renderer, e.g., object renderer 920 of FIG. 9, utilizes thecompressed object metadata to generate object waveforms according to thegiven reproduction format. Each object is rendered to certain outputchannels according to its metadata. The output of this block resultsfrom the sum of the partial results.

For example, in FIG. 9, the object renderer 920 may, e.g., beimplemented according to one of the above-described embodiments.

In FIG. 9, metadata decoder 918 may, e.g., be implemented as an objectmetadata processor as described according to one of the above-describedor below-described embodiments, described with reference to FIGS. 1 to7, and FIG. 11 to FIG. 15, and the object renderer 920 may, e.g., beimplemented as an object renderer as described according to one of theabove-described or below-described embodiments, described with referenceto FIGS. 1 to 7, and FIG. 11 to FIG. 15. The metadata decoder 918 andthe object renderer 920 may, e.g., together implement an apparatus 917for generating loudspeaker signals as described above or as describedbelow with reference to FIGS. 1 to 7, and FIG. 11 to FIG. 15.

If both channel based content as well as discrete/parametric objects aredecoded, the channel based waveforms and the rendered object waveformsare mixed before outputting the resulting waveforms, e.g., by mixer 930of FIG. 9 (or before feeding them to a postprocessor module like thebinaural renderer or the loudspeaker renderer module).

A binaural renderer module 940, may, e.g., produce a binaural downmix ofthe multichannel audio material, such that each input channel isrepresented by a virtual sound source. The processing is conductedframe-wise in QMF domain. The binauralization may, e.g., be based onmeasured binaural room impulse responses.

A loudspeaker renderer 922 may, e.g., convert between the transmittedchannel configuration and the desired reproduction format. It is thuscalled format converter 922 in the following. The format converter 922performs conversions to lower numbers of output channels, e.g., itcreates downmixes. The system automatically generates optimized downmixmatrices for the given combination of input and output formats andapplies these matrices in a downmix process. The format converter 922allows for standard loudspeaker configurations as well as for randomconfigurations with non-standard loudspeaker positions.

FIG. 10 illustrates a structure of a format converter. FIG. 10illustrates a downmix configurator 1010 and a downmix processor forprocessing the downmix in the QMF domain (QMF domain=quadrature mirrorfilter domain).

According to some embodiments, the object renderer 920 may be configuredto realize screen related audio object remapping as described withrespect to one of the above-described plurality of embodiments that havebeen described with reference to FIG. 1-FIG. 7, or as described withrespect to one of the plurality of the below-described embodiments thatwill be described with reference to FIG. 11-FIG. 15.

In the following, further embodiments and concepts of embodiments of thepresent invention are described.

According to some embodiments, user control of objects may, for example,employ descriptive metadata, e.g., information about the existence ofobject inside the bitstream and high-level properties of objects andmay, for example, employ restrictive metadata, e.g., information on howinteraction is possible or enabled by the content creator.

According to some embodiments, signaling, delivery and rendering ofaudio objects may, for example, employ positional metadata, structuralmetadata, e.g., grouping and hierarchy of objects, an ability to renderto specific speaker and to signal channel content as objects, and meansto adapt object scene to screen size.

Embodiments provide new metadata fields were developed in addition tothe already defined geometrical position and level of the object in 3Dspace.

If an object-based audio scene is reproduced in different reproductionsetups, according to some embodiments, the positions of the renderedsound sources may, e.g., be automatically scaled to the dimension of thereproduction. In case audio-visual content is presented, the standardrendering of the audio objects to the reproduction may, e.g., lead to aviolation of the positional audio-visual coherence as sound sourcelocations and the position of the visual originator of the sound may,for example, no longer be consistent.

To avoid this effect, a possibility may, e.g., be employed to signalthat audio objects are not intended for a fixed position in 3D space,but whose position should change with the size of a screen in thereproduction setup. According to some embodiments, a special treatmentof these audio objects and a definition for a scene-scaling algorithmmay, e.g., allow for a more immersive experience as the playback may,e.g., be optimized on local characteristics of the playback environment.

In some embodiments, a renderer or a preprocessing module may, e.g.,take the local screen-size in the reproduction room into account, andmay, e.g., thus preserve the relationship between audio and video in amovie or gaming context. In such embodiments, the audio scene may, e.g.,then be automatically scaled according to the reproduction setup, suchthat the positions of visual elements and the position of acorresponding sound source are in agreement. Positional audio-visualcoherence for screens varying in size may, e.g., be maintained.

For example, according to embodiments, dialogue and speech may, e.g.,then be perceived from the direction of a speaker on the screenindependent of the reproduction screen-size. This is then possible forstanding sources as well as for moving sources where sound trajectoriesand movement of visual elements have to correspond.

In order to control screen related rendering, an additional metadatafield is introduced that allows marking objects as screen-related. Ifthe object is marked as screen-related its geometric positional metadatais remapped to other values before the rendering. For example, FIG. 13illustrates an exemplary (re)mapping function for azimuth angles.

Inter alia, some embodiments may, e.g., achieve a simple mappingfunction is defined that works in the angular domain (azimuth,elevation).

Moreover, some embodiments, may, e.g., realize that the distance ofobjects is not changed, no “zooming” or virtual movement towards thescreen or away from the screen is conducted, but a scaling just of theposition of objects.

Furthermore, some embodiments, may, e.g., handle non-centeredreproduction screens (|φ_(left) ^(repro)|≠|φ_(right)^(repro)|and/or|θ_(top) ^(repro)|≠|θ_(bottom) ^(repro)) as the mappingfunction is not only based on the screen-ratio, but takes into accountazimuth and elevation of the screen edges

Moreover, some embodiments, may, e.g., define special mapping functionsfor on-screen objects. According to some embodiments, the mappingfunctions for azimuth and elevation may, e.g., be independent, so it maybe chosen to remap only azimuth or elevation values.

In the following, further embodiments are provided.

FIG. 11 illustrates rendering of object-based audio according to anembodiment. The audio objects may, e.g., be rendered on the playbackside using the metadata and information about the playback environment.Such information is, e.g., the number of loudspeakers or the size of thescreen. The renderer 1110 may, e.g., calculate loudspeaker signals onthe basis of the geometric data and the available speakers and theirpositions.

Now, an object metadata (pre)processor 1210 according to an embodimentis described with reference to FIG. 12.

In FIG. 12, the object metadata processor 1210 is configured to conductremapping that takes the local screen size into account and performs themapping of the geometric metadata.

The position data of the screen-related objects are remapped by theobject metadata processor 1210. A curve may, e.g., be applied that mapsthe original azimuth and elevation angle of the position to a remappedazimuth and a remapped elevation angle.

The screen-size of a nominal reference screen, e.g., employed in themixing and monitoring process, and local screen-size information in theplayback room may, e.g., be taken into account for the remapping.

The reference screen size, which may, e.g., be referred to as productionscreen size, may, e.g., be transmitted in the metadata.

In some embodiments if no nominal screen size is given, a default screensize may, e.g., assumed.

E.g., a viewing angle defined in ITU-R REC-BT.2022 (see: General viewingconditions for subjective assessment of quality of SDTV and HDTVtelevision pictures on flat panel displays) may, e.g., be used.

In some embodiments, two linear mapping functions may, e.g., defined forthe remapping of the elevation and the azimuth values.

In the following, screen-related geometric metadata modificationaccording to some embodiments is described with reference to FIG.13-FIG. 15.

The remapped azimuth can take values between −180° and 180° and theremapped elevation can take values between −90° and 90°. The mappingcurve is in general defined such that the azimuth values between adefault left edge azimuth and a default right edge azimuth are mapped(compressed or expanded) to the interval between the given left screenedge and the given right screen edge (and accordingly for theelevation). The other azimuth and elevation values are compressed orexpanded accordingly, such that the whole range of values is covered.

As already described above, the screen edges of the nominal screen sizemay, e.g., be given by:φ_(left) ^(nominal), φ_(right) ^(nominal), θ_(top) ^(nominal),θ_(bottom) ^(nominal)

The reproduction screen edges may, e.g., be abbreviated by:φ_(left) ^(repro), φ_(right) ^(repro), θ_(top) ^(repro), θ_(bottom)^(repro)

The remapping of the azimuth and elevation position data may, e.g., bedefined by the following linear mapping functions:

$\varphi^{\prime} = \left\{ {{\begin{matrix}{{{\frac{\varphi_{right}^{repro} + {180{^\circ}}}{\varphi_{right}^{nominal} + {180{^\circ}}} \cdot \left( {\varphi + {180{^\circ}}} \right)} - {180{^\circ}\mspace{14mu}{for}}\mspace{14mu} - {180{^\circ}}} \leq \varphi < \varphi_{right}^{nominal}} \\{{{\frac{\varphi_{left}^{repro} - \varphi_{right}^{repro}}{\varphi_{left}^{nominal} - \varphi_{right}^{nominal}} \cdot \left( {\varphi - \varphi_{right}^{nominal}} \right)} + {\varphi_{right}^{repro}\mspace{14mu}{for}\mspace{14mu}\varphi_{right}^{nominal}}} \leq \varphi < \varphi_{left}^{nominal}} \\{{{\frac{{180{^\circ}} - \varphi_{left}^{repro}}{{180{^\circ}} - \varphi_{left}^{nominal}} \cdot \left( {\varphi - \varphi_{left}^{nominal}} \right)} + {\varphi_{left}^{repro}\mspace{14mu}{for}\mspace{14mu}\varphi_{left}^{nominal}}} \leq \varphi < {180{^\circ}}}\end{matrix}\theta^{\prime}} = \left\{ \begin{matrix}{{{\frac{\theta_{bottom}^{repro} + {90{^\circ}}}{\theta_{bottom}^{nominal} + {90{^\circ}}} \cdot \left( {\theta + {90{^\circ}}} \right)} - {90{^\circ}\mspace{14mu}{for}}\mspace{14mu} - {90{^\circ}}} \leq \theta < \theta_{bottom}^{nominal}} \\{{{\frac{\theta_{top}^{repro} - \theta_{bottom}^{repro}}{\theta_{top}^{nominal} - \theta_{bottom}^{nominal}} \cdot \left( {\theta - \theta_{bottom}^{nominal}} \right)} + {\theta_{bottom}^{repro}\mspace{14mu}{for}\mspace{14mu}\theta_{bottom}^{nominal}}} \leq \theta < \theta_{top}^{nominal}} \\{{{\frac{{90{^\circ}} - \theta_{top}^{repro}}{{90{^\circ}} - \theta_{top}^{nominal}} \cdot \left( {\theta - \theta_{top}^{nominal}} \right)} + {\theta_{top}^{repro}\mspace{14mu}{for}\mspace{14mu}\theta_{top}^{nominal}}} \leq \theta < {90{^\circ}}}\end{matrix} \right.} \right.$

The mapping function for the azimuth is depicted in FIG. 13 and themapping function for the elevation is depicted in FIG. 14.

The points φ_(left) ^(nominal), φ_(right) ^(nominal), θ_(top)^(nominal), θ_(bottom) ^(nominal) of the curves where the gradientchanges can either be set as default values (default assumed standardscreen size and default assumed standard screen position) or they can bepresent in the metadata (e.g., by the producer, who could then put theproduction/monitoring screen size there).

Regarding the definition of object metadata for screen-relatedremapping, in order to control screen related rendering, an additionalmetadata flag named “isScreenRelativeObject” is defined. This flag may,e.g., define if an audio object should be processed/rendered in relationto the local reproduction screen-size.

If there are screen-related elements present in the audio scene, thenthe possibility is offered to provide the screen-size information of anominal reference screen that was used for mixing and monitoring (screensize used during production of the audio content).

TABLE 4 Syntax of ObjectMetadataConfig( )according to an embodiment: No.of Syntax bits Mnemonic ObjectMetadataConfig( ) { ...hasScreenRelativeObjects; 1 bslbf if( hasScreenRelatedObjects ) {hasScreenSize; 1 bslbf if( hasScreenSize ) { bsScreenSizeAz; 9 uimsbfbsScreenSizeTopEl; 9 uimsbf bsScreenSizeBottomEl; 9 uimsbf } for ( o =0; o <= num_objects−1; o++ ) { isScreenRelativeObject[o]; 1 bslbf } } }hasScreenRelativeObjects This flag specifies whether screen-relativeobjects are present. hasScreenSize This flag specifies whether a nominalscreen size is defined. The definition is done via viewing anglescorresponding to the screen edges. In case hasScreenSize is zero, thefollowing values are used as default: φ_(left) ^(nominal) = 29.0°φ_(right) ^(nominal) = −29.0° θ_(top) ^(nominal) = 17.5° θ_(bottom)^(nominal) = −17.5° bsScreenSizeAz This field defines the azimuthcorresponding to the left and right screen edge: φ_(left) ^(nominal) =0.5 · bsScreenSizeAz φ_(left) ^(nominal) = min (max (φ_(left)^(nominal), 0), 180); φ_(right) ^(nominal) = −0.5 · bsScreenSizeAzφ_(right) ^(nominal) = min (max (φ_(right) ^(nominal), −180), 0);bsScreenSizeTopEl This field defines the elevation corresponding to thetop screen edge: θ_(top) ^(nominal) = 0.5 · bsScreenSizeTopEl − 255θ_(top) ^(nominal) = min (max (θ_(top) ^(nominal), −90, 90);bsScreenSizeBottomEl This field defines the elevation corresponding tothe bottom screen edge: θ_(bottom) ^(nominal) = 0.5 ·bsScreenSizeBottomEl − 255 θ_(bottom) ^(nominal) = min (max (θ_(bottom)^(nominal), −90), 90); isScreenRelativeObject This flag defines whetheran object position is screen-relative (the position should be rendereddifferently, such that their position is remapped, but can still containall valid angular values).

According to an embodiment if no reproduction screen size is given, theneither a default reproduction screen size and a default reproductionscreen position is assumed, or no mapping is applied, even if an objectis marked as screen-related.

Some of the embodiments realize possible variations.

In some embodiments, non-linear mapping functions are employed. Thesemapping functions possible do not consist of linear segments, but arecurved instead. In some embodiments, additional metadata control the wayof remapping, e.g., defining offsets or non-linear coefficients toaccount for panning behavior or the resolution of the hearing.

Some embodiments realize independent processing of azimuth andelevation. Azimuth and elevation could be marked and processed asscreen-related independently. Table 5 illustrates the syntax ofObjectMetadataConfig( ) according to such an embodiment.

TABLE 5 Syntax of ObjectMetadataConfig( ) according to an embodiment:No. of Syntax bits Mnemonic ObjectMetadataConfig( ) { ...hasScreenRelatedObjects; 1 bslbf if( hasScreenRelatedObjects ) { ... for( o = 0; o <= num_objects−1; o++ ) { AzimuthScreenRelated[o]; 1 bslbfElevationScreenRelated[o]; 1 bslbf } } }

Some embodiments employ a definition of on-screen objects It may bedistinguished between screen-related objects and on-screen objects. Apossible syntax then could be the following of table 6:

TABLE 6 Syntax of ObjectMetadataConfig( )according to an embodiment: No.of Syntax bits Mnemonic ObjectMetadataConfig( ) { ...hasScreenRelatedObjects; 1 bslbf if( hasScreenRelatedObjects ) { ... for( o = 0; o <= num_objects−1; o++ ) { isScreenRelativeObject[o]; 1 bslbf if( !isScreenRelativeObject ){ isOnScreenObject[o]; 1 bslbf  } } } }hasOnScreenObjects This flag specifies whether screen-related objectsare present. isScreenRelatedObject This flag defines whether an objectposition is screen-relative (the position should be rendereddifferently, such that their position is remapped, but can still containall valid angular values). isOnScreenObject This flag defines that ifthe corresponding object is “onscreen”. Objects where this flag is equalto 1 should be rendered differently, such that their position can onlytake values on the screen area.

For on-screen objects the remapped azimuth and elevation can only takevalues that describe positions on the screen area (φ_(left)^(repro)≤φ′≤φ_(right) ^(repro) and θ_(top) ^(repro)≥θ′≥θ_(bottom)^(repro)).

As realized by some embodiments, there are different possibilities totreat the values outside these ranges: They could be mapped to the edgesof the screen. On the left hemisphere then the positions between 180°and 180°−φ_(left) ^(nominal) are mapped to the left screen edge φ_(left)^(nominal). The right hemisphere and the elevation angles are treatedthe same way (non-dashed mapping function 1510 in FIG. 15).

Another possibility realized by some of the embodiments is to map thevalues of the rear hemisphere to the frontal hemisphere. The valuesbetween 180° and 180°−φ_(left) ^(nominal) are mapped to the valuesbetween 0° and φ_(left) ^(repro). The right hemisphere and the elevationangles are treated the same way (dashed mapping function 1520 in FIG.15).

FIG. 15 illustrates remapping of azimuth angles (on-screen objects)according to these embodiments.

The choice of the desired behavior could be signaled by additionalmetadata (e.g., a flag for “projecting” all on-screen objects intendedfor the rear ([180° and 180°−φ_(left) ^(nominal)] and [−180° and−180°−φ_(right) ^(nominal)] onto the screen).

Although some aspects have been described in the context of anapparatus, it is clear that these aspects also represent a descriptionof the corresponding method, where a block or device corresponds to amethod step or a feature of a method step. Analogously, aspectsdescribed in the context of a method step also represent a descriptionof a corresponding block or item or feature of a correspondingapparatus.

The inventive decomposed signal can be stored on a digital storagemedium or can be transmitted on a transmission medium such as a wirelesstransmission medium or a wired transmission medium such as the Internet.

Depending on certain implementation requirements, embodiments of theinvention can be implemented in hardware or in software. Theimplementation can be performed using a digital storage medium, forexample a floppy disk, a DVD, a CD, a ROM, a PROM, an EPROM, an EEPROMor a FLASH memory, having electronically readable control signals storedthereon, which cooperate (or are capable of cooperating) with aprogrammable computer system such that the respective method isperformed.

Some embodiments according to the invention comprise a non-transitorydata carrier having electronically readable control signals, which arecapable of cooperating with a programmable computer system, such thatone of the methods described herein is performed.

Generally, embodiments of the present invention can be implemented as acomputer program product with a program code, the program code beingoperative for performing one of the methods when the computer programproduct runs on a computer. The program code may for example be storedon a machine readable carrier.

Other embodiments comprise the computer program for performing one ofthe methods described herein, stored on a machine readable carrier.

In other words, an embodiment of the inventive method is, therefore, acomputer program having a program code for performing one of the methodsdescribed herein, when the computer program runs on a computer.

A further embodiment of the inventive methods is, therefore, a datacarrier (or a digital storage medium, or a computer-readable medium)comprising, recorded thereon, the computer program for performing one ofthe methods described herein.

A further embodiment of the inventive method is, therefore, a datastream or a sequence of signals representing the computer program forperforming one of the methods described herein. The data stream or thesequence of signals may for example be configured to be transferred viaa data communication connection, for example via the Internet.

A further embodiment comprises a processing means, for example acomputer, or a programmable logic device, configured to or adapted toperform one of the methods described herein.

A further embodiment comprises a computer having installed thereon thecomputer program for performing one of the methods described herein.

In some embodiments, a programmable logic device (for example a fieldprogrammable gate array) may be used to perform some or all of thefunctionalities of the methods described herein. In some embodiments, afield programmable gate array may cooperate with a microprocessor inorder to perform one of the methods described herein. Generally, themethods are advantageously performed by any hardware apparatus.

While this invention has been described in terms of several embodiments,there are alterations, permutations, and equivalents which fall withinthe scope of this invention. It should also be noted that there are manyalternative ways of implementing the methods and compositions of thepresent invention. It is therefore intended that the following appendedclaims be interpreted as including all such alterations, permutationsand equivalents as fall within the true spirit and scope of the presentinvention.

LITERATURE

-   [1] “Method and apparatus for playback of a higher-order ambisonics    audio signal”, Patent application number EP20120305271-   [2] “Vorrichtung and Verfahren zum Bestimmen einer    Wiedergabeposition”, Patent application number WO2004073352A1-   [3] “Verfahren zur Audiocodierung”, Patent application number    EP20020024643-   [4] “Acoustical Zooming Based on a Parametric Sound Field    Representation” http://www.aes.org/tmpFiles/elib/20140814/15417.pdf

The invention claimed is:
 1. An apparatus for generating loudspeakersignals, comprising: an object metadata processor, and an objectrenderer, wherein the object renderer is configured to receive an audioobject, wherein the object metadata processor is configured to receivemetadata, comprising an indication on whether the audio object isscreen-related, and further comprising a first position of the audioobject, wherein the object metadata processor is configured to calculatea second position of the audio object depending on the first position ofthe audio object and depending on a size of a screen if the audio objectis indicated in the metadata as being screen-related, wherein the objectrenderer is configured to generate the loudspeaker signals depending onthe audio object and depending on position information, wherein theobject metadata processor is configured to feed the first position ofthe audio object as the position information into the object renderer ifthe audio object is indicated in the metadata as being notscreen-related, and wherein the object metadata processor is configuredto feed the second position of the audio object as the positioninformation into the object renderer if the audio object is indicated inthe metadata as being screen-related.
 2. The apparatus according toclaim 1, wherein the object metadata processor is configured to notcalculate the second position of the audio object if the audio object isindicated in the metadata as being not screen-related.
 3. The apparatusaccording to claim 1, wherein the object renderer is configured to notdetermine whether the position information is the first position of theaudio object or the second position of the audio object.
 4. Theapparatus according to claim 1, wherein the object renderer isconfigured to generate the loudspeaker signals further depending on thenumber of the loudspeakers of a playback environment.
 5. The apparatusaccording to claim 4, wherein the object renderer is configured togenerate the loudspeaker signals further depending on a loudspeakerposition of each of the loudspeakers of the playback environment.
 6. Theapparatus according to claim 1, wherein the object metadata processor isconfigured to calculate the second position of the audio objectdepending on the first position of the audio object and depending on thesize of the screen if the audio object is indicated in the metadata asbeing screen-related, wherein the first position indicates the firstposition in a three-dimensional space, and wherein the second positionindicates the second position in the three-dimensional space.
 7. Theapparatus according to claim 6, wherein the object metadata processor isconfigured to calculate the second position of the audio objectdepending on the first position of the audio object and depending on thesize of the screen if the audio object is indicated in the metadata asbeing screen-related, wherein the first position indicates a firstazimuth, a first elevation and a first distance, and wherein the secondposition indicates a second azimuth, a second elevation and a seconddistance.
 8. The apparatus according to claim 1, wherein the objectmetadata processor is configured to receive the metadata, comprising theindication on whether the audio object is screen-related as a firstindication, and further comprising a second indication if the audioobject is screen-related, said second indication indicating whether theaudio object is an on-screen object, and wherein the object metadataprocessor is configured to calculate the second position of the audioobject depending on the first position of the audio object and dependingon the size of the screen, such that the second position takes a firstvalue on a screen area of the screen if the second indication indicatesthat the audio object is an on-screen object.
 9. The apparatus accordingto claim 8, wherein the object metadata processor is configured tocalculate the second position of the audio object depending on the firstposition of the audio object and depending on the size of the screen,such that the second position takes a second value, which is either onthe screen area or not on the screen area if the second indicationindicates that the audio object is not an on-screen object.
 10. Theapparatus according to claim 1, wherein the object metadata processor isconfigured to receive the metadata, comprising the indication on whetherthe audio object is screen-related as a first indication, and furthercomprising a second indication if the audio object is screen-related,said second indication indicating whether the audio object is anon-screen object, wherein the object metadata processor is configured tocalculate the second position of the audio object depending on the firstposition of the audio object, depending on the size of the screen, anddepending on a first mapping curve as the mapping curve if the secondindication indicates that the audio object is an on-screen object,wherein the first mapping curve defines a mapping of original objectpositions in a first value interval to remapped object positions in asecond value interval, and wherein the object metadata processor isconfigured to calculate the second position of the audio objectdepending on the first position of the audio object, depending on thesize of the screen, and depending on a second mapping curve as themapping curve if the second indication indicates that the audio objectis not an on-screen object, wherein the second mapping curve defines amapping of original object positions in the first value interval toremapped object positions in a third value interval, and wherein saidsecond value interval is comprised by the third value interval, andwherein said second value interval is smaller than said third valueinterval.
 11. The apparatus according to claim 10, wherein each of thefirst value interval and the second value interval and the third valueinterval is a value interval of azimuth angles, or wherein each of thefirst value interval and the second value interval and the third valueinterval is a value interval of elevation angles.
 12. The apparatusaccording to claim 1, wherein the object metadata processor isconfigured to calculate the second position of the audio objectdepending on at least one of a first linear mapping function and asecond linear mapping function, wherein the first linear mappingfunction is defined to map a first azimuth value to a second azimuthvalue, wherein the second linear mapping function is defined to map afirst elevation value to a second elevation value, wherein φ_(left)^(nominal) indicates a left azimuth screen edge reference, whereinφ_(right) ^(nominal) indicates a right azimuth screen edge reference,wherein θ_(top) ^(nominal) indicates a top elevation screen edgereference, wherein θ_(bottom) ^(nominal) indicates a bottom elevationscreen edge reference, wherein φ_(left) ^(repro) indicates a leftazimuth screen edge of the screen, wherein φ_(right) ^(repro) indicatesa right azimuth screen edge of the screen, wherein θ_(top) ^(repro)indicates a top elevation screen edge of the screen, wherein θ_(bottom)^(repro) indicates a bottom elevation screen edge of the screen, whereinφindicates the first azimuth value, wherein φ′ indicates the secondazimuth value, wherein θindicates the first elevation value, wherein θ′indicates the second elevation value, wherein the second azimuth valueφ′ results from a first mapping of the first azimuth value φaccording tothe first linear mapping function according to$\varphi^{\prime} = \left\{ {\begin{matrix}{{\frac{\varphi_{right}^{repro} + {180{^\circ}}}{\varphi_{right}^{nominal} + {180{^\circ}}} \cdot \left( {\varphi + {180{^\circ}}} \right)} - {180{^\circ}}} & {{{for}\mspace{14mu} - {180{^\circ}}} \leq \varphi < \varphi_{right}^{nominal}} \\{{\frac{\varphi_{left}^{repro} - \varphi_{right}^{repro}}{\varphi_{left}^{nominal} - \varphi_{right}^{nominal}} \cdot \left( {\varphi - \varphi_{right}^{nominal}} \right)} + \varphi_{right}^{repro}} & {{{for}\mspace{14mu}\varphi_{right}^{nominal}} \leq \varphi < \varphi_{left}^{nominal}} \\{{\frac{{180{^\circ}} - \varphi_{left}^{repro}}{{180{^\circ}} - \varphi_{left}^{nominal}} \cdot \left( {\varphi - \varphi_{left}^{nominal}} \right)} + \varphi_{left}^{repro}} & {{{for}\mspace{14mu}\varphi_{left}^{nominal}} \leq \varphi < {180{^\circ}}}\end{matrix},} \right.$ and wherein the second elevation value θ′results from a second mapping of the first elevation value θaccording tothe second linear mapping function according to$\theta^{\prime} = \left\{ {\begin{matrix}{{\frac{\theta_{bottom}^{repro} + {90{^\circ}}}{\theta_{bottom}^{nominal} + {90{^\circ}}} \cdot \left( {\theta + {90{^\circ}}} \right)} - {90{^\circ}}} & {{{for}\mspace{14mu} - {90{^\circ}}} \leq \theta < \theta_{bottom}^{nominal}} \\{{\frac{\theta_{top}^{repro} - \theta_{bottom}^{repro}}{\theta_{top}^{nominal} - \theta_{bottom}^{nominal}} \cdot \left( {\theta - \theta_{bottom}^{nominal}} \right)} + \theta_{bottom}^{repro}} & {{{for}\mspace{14mu}\theta_{bottom}^{nominal}} \leq \theta < \theta_{top}^{nominal}} \\{{\frac{{90{^\circ}} - \theta_{top}^{repro}}{{90{^\circ}} - \theta_{top}^{nominal}} \cdot \left( {\theta - \theta_{top}^{nominal}} \right)} + \theta_{top}^{repro}} & {{{for}\mspace{14mu}\theta_{top}^{nominal}} \leq \theta < {90{^\circ}}}\end{matrix}.} \right.$
 13. A decoder device comprising: a USAC decoderfor decoding a bitstream to acquire one or more audio input channels, toacquire one or more input audio objects, to acquire compressed objectmetadata and to acquire one or more SAOC transport channels, an SAOCdecoder for decoding the one or more SAOC transport channels to acquirea first group of one or more rendered audio objects, an apparatus forgenerating loudspeaker signals, comprising: an object metadataprocessor, and an object renderer, wherein the object renderer isconfigured to receive an audio object, wherein the object metadataprocessor is configured to receive metadata, comprising an indication onwhether the audio object is screen-related, and further comprising afirst position of the audio object, wherein the object metadataprocessor is configured to calculate a second position of the audioobject depending on the first position of the audio object and dependingon a size of a screen if the audio object is indicated in the metadataas being screen-related, wherein the object renderer is configured togenerate the loudspeaker signals depending on the audio object anddepending on position information, wherein the object metadata processoris configured to feed the first position of the audio object as theposition information into the object renderer if the audio object isindicated in the metadata as being not screen-related, and wherein theobject metadata processor is configured to feed the second position ofthe audio object as the position information into the object renderer ifthe audio object is indicated in the metadata as being screen-related,wherein said apparatus comprises an object metadata decoder, being theobject metadata processor of said apparatus, and being implemented fordecoding the compressed object metadata to acquire uncompressedmetadata, and the object renderer of said apparatus, for rendering theone or more input audio objects depending on the uncompressed metadatato acquire a second group of one or more rendered audio objects, aformat converter for converting the one or more audio input channels toacquire one or more converted channels, and a mixer for mixing the oneor more audio objects of the first group of one or more rendered audioobjects, the one or more audio objects of the second group of one ormore rendered audio objects and the one or more converted channels toacquire one or more decoded audio channels.
 14. A method for generatingloudspeaker signals, comprising: receiving an audio object, receivingmetadata, comprising an indication on whether the audio object isscreen-related, and further comprising a first position of the audioobject, calculating a second position of the audio object depending onthe first position of the audio object and depending on a size of ascreen if the audio object is indicated in the metadata as beingscreen-related, generating the loudspeaker signals depending on theaudio object and depending on position information, wherein the positioninformation is the first position of the audio object if the audioobject is indicated in the metadata as being not screen-related, andwherein the position information is the second position of the audioobject if the audio object is indicated in the metadata as beingscreen-related.
 15. A non-transitory digital storage medium having acomputer program stored thereon to perform the method for generatingloudspeaker signals, said method comprising: receiving an audio object,receiving metadata, comprising an indication on whether the audio objectis screen-related, and further comprising a first position of the audioobject, calculating a second position of the audio object depending onthe first position of the audio object and depending on a size of ascreen if the audio object is indicated in the metadata as beingscreen-related, generating the loudspeaker signals depending on theaudio object and depending on position information, wherein the positioninformation is the first position of the audio object if the audioobject is indicated in the metadata as being not screen-related, andwherein the position information is the second position of the audioobject if the audio object is indicated in the metadata as beingscreen-related, when said computer program is run by a computer.